Great work!! really spooky, I love it You handled the animation of a heavy character really well, it really comes across that he's carrying a lot of weight. Also your backgrounds are amazing, they really helped nail the creepy mood. Looking forward to seeing more of your animations in the future!!
Oh heyyyy I have a friend who is interested in going to Shredin, do you think you would be interested in talking to her? all of my friends that are in animation school actively are here with me, but she can't afford out of country tuition (she's canadian!)
and thank you!! if I could go back and work on it i'd add more weight and subtlety to his acting but 90 seconds was a killer on pacing.
I think the best way to describe this school is what my friends and I call it - boot camp D: we do all of our beginner animation first semester, even then we don't even do the bouncing ball assignment- our very first assignment was to animate a roller coaster...then the second one was to animate "yourself as a fish" (so I chose a beta fish of course?? haha) ... we had a lot of strange assignments that weren't relaly classic animation assignments. There was the coaster, the fish, the shape-breakdown playing soccer, the dancing skeleton, the fox tail... I feel like i'm forgetting a really important one, but our final was to animate ourselves as six year olds in a finished scene (nothing too long). Mike's a super sweet guy though, his assignments are strange for animation beginning but all make sense once you really look at them. They're all basic practices in the fundamentals of animation... then we get to do a crash or burn test course on doing our films.
I wonder what i'll do next year :v I'm already thinking about it because I want a head start, too bad Id on't have a way to punch for animation paper once I leave this place.
wow..it's so different from the way our curriculum was set up, but the assignments sound so much more fun lol. Really a fish?? haha..I'd of chosen a beta as well since I have one those assignments do have the fundamentals like you said though and I think it payed off since your film was pretty damn good, especially considering that it was a first year assignment. Will you guys be learning Flash in the upcoming years? cuz that's an important program you'll need to know (unless you already know it then you're good!)
If school hasn't ended yet then it's probably 'cubes' XP And you're welcome
>_> Ummm . . . I hate to bother you with this . . . but do you know if the experimental animators get cubes? and if yes are they separated from the character ones? It's damn hard to find information about that program online
You get cubes, yeah, your cubes are way nicer than ours. Either you cube in Butler or in the main building :v not terribly far away from character if in the main building but Butler is separated from the entire school.
and yeah the reason i'm actually not in experimental is because I couldn't find info ont he program so I went with character!
do be frank you don't really need a masters either if you're pursuing a career in animation they don't really check degrees... my teachers that actually have degrees joke that they use theirs as like... coffee coasters lol
Lol coasters. . . that's great. I get that. In fact I think most art degrees aren't necessary. However (and I don't think I clarified this) my BA isn't in animation - it's history/ literature and writing. So I've never really had the opportunity to make it my priority. If I took the time to do it without 'school' I'd have to also have a full time job and very little time for animating (which can get me nowhere!).
Also I'm not really ready to jump in and start my working 'career.' I'm only 20. I got my degrees at 19 >_> Good idea at the time but now . . . ugh XP
Haha I think oyu misunderstood what I meant. I just meant that it doesnt matter which program you get your degree in if you want to do animation related jobs as a career which is why MFA or BFA means little difference unless the degree is what you're after.
First shmirst that was fucking amazing. Only critical comment is that while the guy is running i'd expect more subtle breathing shaking noises. you can never have too many noises. fabric brushing against fabric, breathing, mouth noises... layers and layers and layers...
but the animation was just fucking beautiful. I can't find a single thing wrong with it. You will do great in this field.
We tried a few tracks that had more noise, but they were all so distracting. Maybe in the future when we have better access to full sound capabilities or if I do a film that calls for more character sound rather than audio cues and music, i'll layer it up some more